Thanks to Paul Nygard for sending me a copy of this wonderful book and I must say I really had a great time reading this book and learnt a lot from it.
This book covers every aspect that one should know to create a ios game and it is targeted on cocos2d 2.0 version.
If you are a newbie just about to start to make game on ios device and have decided cocos2d engine is your choice then you can learn all the basic concepts in cocos2d such as CCLayer, CCScene, CCSprite etc.
If you have already been quite familiar with all “CC” stuff in cocos2d but is wondering how to put all the stuffs to make a “real game” then you can follow the flow of each chapter which will guide you through the way and show you how to make a “real game” step by step.
If you have already released one or two simple cocos2d game yourself and is looking for something more complex, something different (like different game types) then you can also learn a lot from the variety game covered in this book and some advanced skills such as Box2d, GameCenter MultiPlayer, the use of CCRenderTexture, enemy AI etc.
If you are already a veteran in the field of coco2d and have released lots of games with different types ~ well ~ I think you still had better give this book a try ~ remember ? “Stay hungry, stay foolish” 🙂
The game demo included in the books are all well-chosen – a variety of game types – gradually increasing difficulty – all the demo binds to certain concepts in cocos2d. If you can read this book from top to bottom as well as the code attached to the book I think another cocos2d expert will soon be born 🙂
The last but not the least, if you feel interested in this book you can check it here:
Check on packtpub…
Thanks to Paul Nygard again for bringing us such a great book 🙂