cocos2dx_jsbinding_guide

[Keynote] cocos2d-html5 + JS Binding

The keynote is speech I gave at cocoachina gathering in Shanghai this weekend. The sample codes will be updated in this post later. Download

The content is all about what I’ve leant in the past week on cocos2d JS Binding.

I’ve been summarizing all the content and trying to write a simple guide using iBookAuthor — it’s 70% done already 🙂


The catalogue:

.What’s JS Binding anyway ?
.Use cocos2d-html5 for game developing
.How to take advantage of JS Binding — Solution No.1
.How to take advantage of JS Binding — Solution No.2
.SpiderMonkey ABC’s
.SpiderMonkey ABC’s in depth
.JS Binding in cocos2d-x — Overview
.JS Binding in cocos2d-x — Setting up SpiderMonkey
.JS Binding in cocos2d-x — Binding
.JS Binding in cocos2d-x — Glue Code
.JS Binding in cocos2d-x — Running scripts
.cocos2d-x && JS Binding Mix — Overview
.cocos2d-x && JS Binding Mix — Basic Data type
.cocos2d-x && JS Mix — Object && Class
.cocos2d-x && JS Binding Mix — Calling functions (Basic)
.cocos2d-x && JS Binding Mix — Calling functions (Advanced)
.cocos2d-x && JS Binding Mix — Callbacks
.cocos2d-x && JS Binding Mix — Custom binding
.cocos2d-x && JS Binding && lua Binding Mix
. More to come

If you are interested, keep tuned 🙂