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CocosCLILayer-HTML5 On Github

A inner command line layer for coocs2d project.


What you can do with CLILayer:

. Live Log output:
You can output log to CLILayer where you can check at run time (without IDE)

. Live Obj Property Query:
You can use po command to print any object properties at run time

. Live Cocos2d API editor:
You can use any cocos2d API at run time (ex: add sprite, run action, modify sprite property)

. Live Logic Controller:
You can change hack into the game and change the game flow at run time (ex: cheater, add timer, etc)

. Cross Platform:
This script is 100% compatible with cocos2d(iphone/x) project (Using SpiderMonkey + JSBinding)

Sample:

. Live Log output:
Code Snippet:
cliLayer.addLog(“LogInfo”, CLI_LOG_TYPE_INFO);

Command Type:
CLI_LOG_TYPE_INFO, CLI_LOG_TYPE_WARNING, CLI_LOG_TYPE_ERROR, CLI_LOG_TYPE_COMMAND, CLI_LOG_TYPE_PO

. Live Obj Property Query:
Code Snippet:
po this.getPosition()

Code Snippet:
po this.getColor()

. Live Cocos2d API editor:
Code Snippet: cc.Sprite.create(“xxx.png”); this.addChild(this.co);

. Live Logic Controller:
Code Snippet: this.restartGame(); //restartGame is game logic function

. Cross Platform:
Check the cocos2d-iphone version project: Coming Soon
Check the cocos2d-x version project: Coming Soon

More:

. Anything you type into the edit box will be treated as command automatically

. The command return value (if any) will the stored in: this.co (CLI Object)

. “this” here refers to the “CLILayer” and that’s the only object you can use directly

. Basically, you need to use functions like “getChildByTag” to reach other objects or you can pass the object to CLILayer from c++ (SpiderMonkey+JSB)

Things to improve:

. Now the log info view only support single line

. Now the command line edit box only support single line (not single command)

. Unknown bugs for sure

Project On Github

If you have any thoughts about this project, drop me a message πŸ™‚

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If you feel all the stuffs in this site helped you a lot and you can get a game I made πŸ™‚

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