Cocos2d-JS jsdoc
Target
Write well formatted comment && Generate a pretty online document for cocos2d-js
game project.
Related Skills
javascript
node.js
python
html
css
Write well formatted comment && Generate a pretty online document for cocos2d-js
game project.
javascript
node.js
python
html
css
Compiler && Install && Run && Debug Logging cocos2d-js
game on Android
Emulator without using any heavy IDE
such as Eclipse
Android Studio
and simplify && minimize the installation requirements && process.
cocos2d-js v3.10
Mac OS X
android-ndk-r9d
Android 4.4.2 (API 19)
This is not a tutorial but a learning memo on using Protobuf v2.5.0
in Cocos2d-JS v3.10
.
Generated libs
Using Protobuf
with Cocos2d-JS
in JSBinding
– Send Data from C++
– Receive Data from C++
– Send Data from javascript
– Receive Data from javascript
A complete project can be found here on GitHub.
Updated 2016.04
I happened to have a lot of spare time recently so I updated my resume and made a complete yet detailed summary of all the projects I have done in my career life up till now and most of them are open-sourced.
A GitBook version is here
I happened to tried the QuickXDev — a powerful quick-cocos2d-x develop plugin for sublime text recently and it is really an awesome solution for quick && light && free cocos2d-x lua game develop solution.
But being a cocos2d-html5 user it’s a pity that there is no such cool plugins for js solution.
So I took some time read the sublimne text plugin api document and the QuickXDev source and tried to make something similar for cocos2d-html5.
Why do this:
I’m trying to add bluetooth multiplayer features to my recent released game which uses cocos2d-html5 + JSBinding + cocos2d-x and could not find articles about this on the Internet so I decided to find a way out myself.
If you are looking for something similar to this I hope you can get inspired by this demo 🙂
It has been about 3 years since my last game released on AppStore …
It has been too long …
And I think this is my last game as a indie game developer …
The game is made with cocos2d-html5 + JSBinding + cocos2d-x + Parse …
This article is all about my learning experience of cocos2d-html5 ~
I started to learn and use cocos2d-html5 from about 6 month ago — though I only do it in my spare time ~
To be frank I have been keeping an eye on this branch of cocos2d since the very early stage because that learning browser client side technology such as html, css and js has been a dream of mine since college ~ but have’t  found a good entrance (thus got stuck with C++ and MFC for my college time)
And cocos2d-html5 light up my hope again 🙂
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