Why do this:
I’m trying to add bluetooth multiplayer features to my recent released game which uses cocos2d-html5 + JSBinding + cocos2d-x and could not find articles about this on the Internet so I decided to find a way out myself.
If you are looking for something similar to this I hope you can get inspired by this demo 🙂
A inner command line layer for coocs2d project.
I’ve been playing with SpiderMonkey and JSBinding recently and here is a project containing what I’ve learned:
. How to use SpiderMonkey and JSBinding to mix cocos2d-x with JS scripts
. How to call functions between c++/JS
. How to pass args / receive args
. How to use custom functions
. How to play with delegate
I was looking for a nice and simple calendar solution in cocos2d-html5 for my recent project ~ I tried to use some jquery calendar plugin — they are beautiful and well-implemented but the one thing that I don’t like is that you can not play it in a cocos2d-way. So I decided to make a calendar in a cocos2d-way and here it is.
It’s not a tutorial ~
I nearly completed porting one of my old ios game (about 1 year ago) to the web using cocos2d-html5(80%).
Some words about this game — It’s a simple board(card) game which use the PaiGow (Chinese tranditional card).